A downloadable game for Windows
Choros was a 5 day game jam made with a group of 7 developers. We were challenged to create a game that could be played and displayed on an arcade cabinet at Sheridan College. As a group we decided that we wanted to create a narrative exploration game.
Choros is the result, you play as a faceless astronaut who has luckily landed on a space station after being lost by their crew. You explore the derelict space station, restoring its systems and uncovering the events that lead to its abandonment.
I was the game designer and programmed the camera, lighting and helped with coding U.I. for all the data pads throughout the game.
WASD to move
H flips the character
J grabs and interacts with things
C is input coin (refills oxygen, so pretty much a cheat)
Spencer Harrill - Game Design, Level Design, and Programming
Keltie Wright - Writer, Level Design, Sound Design
Sam Elkana - Environment Artist
Kim Osborne - Character Artist
Bartek Salata - Programmer
Nicolas Digout - Concepting and Sound Design
Will Zettel - UI and UX
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